Tales of Brittanis
The Tiberian people were the ruling class of the Old World, keepers of chivalry and nobility for the human race. They are the remnants of the old way, and in recent generations the conflict between the old and new Tiberians has become quite heated. They are the most populous and far-reaching of the human peoples, adaptable and quick to react to an opportunity.
Even before the rise of the Tiberian Empire, the Tiberians had a long history of honor and knighthood, and once the yoke of Imperial oppression was lifted these ancient traditions became the hallmark of the Tiberian people in Brittanis, symbols of what once was and could be again. They are great horsemen and soldiers, peerless masters of group combat. Ethnic Tiberian forces make up the core of most armies, and they are rightly proud of their military heritage. They are also a spiritual people, and their warpriests fight alongside heavily armored soldiers, providing healing and succor to the wounded.
There are effectively two different kinds of Tiberians—those whose families hail from the now-fractured Empire are usually called Imperial Tiberians or simply Imperials, while those born to families who have mingled their bloodlines with the locals of Brittanis in the last few generations free of Imperial rule call themselves Brittanis Tiberians or Britons instead. Tiberians are prideful and honor-conscious folk, and calling someone Imperial is at times grave enough an insult to demand the satisfaction of a duel.
Note: In addition to the benefits in the Player’s Handbook, Tiberians gain a bonus feat. Their choices for this feat are Iron Will or Skill Training (History, Religion, or Diplomacy).
• Appearance: Tiberians are the most varied of the human peoples, having long past assimilated several smaller ethnicities. Brown hair is most common, with light eyes and fair-to-tan skin predominant. A major note, however, are those whose ancestors once belonged to the ancient Dakari people, dark of skin and of eye. They were absorbed and “adopted” into Tiberian culture just before the Second Goblin War began, and nowadays they are considered as pure Tiberian as their fair-skinned cousins. Swords are by far the most common Tiberian weapon, the bigger the better. Ranged weapons are forbidden for the nobility, as are axes. Tiberians consider them the tools of the common man and eschew their use on principle. Heraldry is also very common among these people, used to delineate who is from which family and which leader they serve. Even commoners have a family crest, usually derived from the arms of their leader or Lord. When not in armor, warriors typically wear a long, knee-length jacket called a mantlet emblazoned with their family coat of arms.
Characters who wish to utilize an original family crest or coat of arms must have it approved by the Game Master before bringing the heraldry into play. It is highly encouraged for Tiberian characters to make use of heraldry and coats of arms.
• Personality: The concept of nobility and knighthood is central to the Tiberian psyche. The removal of the Imperial yoke from their backs has altered the traditional mindset considerably. Whereas the old view, reinforced by the racist Empire, was that nobility was something bestowed by birth, the slaughter of the ruling class and the splintering of the Tiberian people has caused a shift toward thinking that a person’s honor and ability to rule should determine primacy, not just birth. So it has come to pass that those who would elevate themselves from the lower classes can finally attempt to do so, provided they are of suitable ability and willing to help others at their own expense, for along with the benefits of nobility come the responsibilities. A Tiberian noble is expected to aid his people whenever he can in any way necessary. He is their protector, sometimes provider and teacher. Neither could survive without the other, for a man who claims to be a Lord but has no followers is merely a fool. Knighthood is also prized among the Tiberians, a gift bestowed on the worthy by a noble of suitably high rank or by a ranking priest or priestess of the Lady of the Lake. The greatest of the Lady’s knights is the legendary soldier known as the Green Knight, protector of the Tiberian people and, some say, a demigod himself.
• Homeland: The “true” homeland for the Tiberian people is across the Wyrmsteeth Mountains in the now-shattered Tiberian Empire. However, over the last couple of generations the Tiberian people of Brittanis have formed their own ethnic identity separate from, and often in opposition to, the Imperial Tiberians who occasionally come across the mountains for one reason or another. Nowadays, however, most Brittanic Tiberians hail from the region referred to as the Heartland. Most of the Heartland is now ethnically Tiberian of varying grades of purity, and Tiberian customs hold sway in the majority of those lands. Tiberians under Imperial rule, however, traveled far and wide under the Imperial banner, and it is not uncommon to find those of Tiberian ancestry hailing from any of the lands of Brittanis.
• Alignment: Nearly all Tiberians are lawful by nature. Even the villains among them recognize the lengths their people have gone to in order that the traditions of Old Brittanis could be preserved and a new land can flourish. Like most humans, however, the bent towards good and evil varies greatly, for even a knight dubbed for his martial prowess can be, at heart, a cruel and foul-tempered villain. The most common Character Values for Tiberians are Justice, Loyalty, Nobility, and Etiquette.
• Religion: In the Kingdom of Albion, the Church of Light carries great power and influence, and though some see its politics as meddlesome, the Patriarch of Brittanis does best to ensure that the greater good is always at the forefront of the Church’s doctrine. As was the case for their Imperial ancestors, Arturian and Aenryia are the primary gods of the Tiberian culture with Aureus a close third. Tiberians are a pious people, and the more casual faith of some of the other races is almost unheard of in them. They are raised on stories of the gods, mythic heroes and ancient battles, so their sense of history and purpose is almost unmatched. The Old Faith is not unknown to them, though what few Tiberians follow the Three Sisters almost always are adepts who venerate Eldrea, goddess of magic.