Tales of Brittanis
Note: The Gael’Dar use the rules for elves as appearing in the Player’s Handbook.
The elves of Brittanis are the guardians of the natural world, watching over some of the most unspoiled and verdant territory in the region. They are also, however, keepers of an ancient lore and wardens of an even darker secret. They commune with the spirits of their ancestors, gleaning knowledge and strength from the union, and use that power to guard their chosen homelands well.
In the Elven language, the name elves use for themselves is “Gael’Dar” (pronounced jell-DARR), meaning “The Keepers”, referring to the elven guardianship of the wilds as well as their obsession with history and legends. Like their eladrin cousins, the Gael’Dar are capable of harnessing potent magics, but the elves focus on the ancestors spirits and the primal spirits of the wilds as opposed to pure arcane magic.
Appearance: Similar to the more refined Erin’Tar , elves tend to be slight of build compared to a human, but they tend to be more muscular and hardy than their magic-wielding cousins. Elven hair color is vibrant and rich in colors of the natural world—brown, chestnut and black are common, with flame-red more rare but seen as lucky. Occasionally, elves are born with hair the color of summer leaves or autumn turnings as well, and these elves usually go on to live lives of legend. They tend to wear light fabrics of colors that blend into the natural environment, and always of a cut and style that enhances freedom of movement and ease of travel through the dense, thick forests of Seridane. Metal armor is uncommon among the elves, but their leathers are tooled and reinforced to strength beyond what most human leathercrafters can achieve.
Personality: Central to elven existence are the Faces of the Ancestors—ancient spirits said to be the first elves who settled this region, who gave up the afterlife in order to aid their people for eternity. Each elf venerates two of the Faces of the Ancestors, and those spirits grant their powers to the elf in turn. Regardless of their personal aspects, all elves serve the Four Ancestors and adhere to the Keeper, the Hunter, the Guardian and the Destroyer as guiding paths to follow. The Keeper teaches that the secrets of the past must be unearthed, deciphered and put to the use of the community as a whole. The Hunter teaches that the purity of the natural world must be preserved for the good of the community, and that which is aberrant or from outside the borders of our reality must be eradicated at all costs. The Guardian speaks to the elven people of protection, teaching them to guard their borders and wield sword, spell and skill in defense of their loved ones. And lastly, the Destroyer teaches the death comes to all things, and represents the unleashed fury of nature as embodied in the hurricane, the tornado or the crashing tsunami.
Homeland: The verdant forest realm of Seridane is the traditional homeland of the Gael’Dari. Its vast, almost jungle-like reaches of trackless wilderness are home to many elven towns and cities, even though its shadowed boughs hold a dark, terrible secret. Long ago, the city of Caliduin was sacked, though none but the most ancient of scholars know by exactly what. It was the capitol of the elven nation, more wonderful than any other mortal city by far; its towers and steeples were crafted by elven nature-magic and tales are still sung of its beauty. But in the course of a day and a night, something dark and malevolent destroyed the entire city and thus it sits to this very day, a festering wound in the heart of Seridane. The capitol was moved to the port city of Erethril, far south on the coast. To this day, Caliduin is a cursed place, guarded by an ever-rotating battalion of the elven army and forbidden even to be spoken of by outsiders.
Religion: The elves of Brittanis typically do not worship any deities, paying homage instead to the Four Ancestors. Occasionally, though, the goddess Sarai calls an elf to serve her, and the elves typically see her as a Great Spirit in return. Likewise, the goddess Rhaine has called several famous prophets from the elven people, and uses her aspect of the Great Raven in these instances.